﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml.Serialization;
public class ConfigData
{
    [XmlAttribute("Id")]
    public int Id { get; set;}
    [XmlAttribute("Name")]
    public string Name { get; set;}
   [XmlElement("list")]
    public List<int>list { get; set; }
}

